SDM

Friday, 14 April 2006.


A collaboration with Kyle McDonald borne out of asking him to explain this document to me (which I don’t recall how I found, but couldn’t understand anyway). The implementation and visualization were mostly his, while the optimizations were mostly mine. (Each color in the two-dimensional field represents an individual piece of information.)



I will quote his description, as it’s much more lucid than mine would be:

The idea is to mimic human memory with a structure that can make connections between seemingly unrelated information, recall more salient information more accurately, and have quick recall of all information.

This implementation is mostly an exercise in efficiency—the spirit of SDM is highly parallel, which makes it hard to implement on serial machines.

I've tried making use of the SDM in musical and linguistic composition, but havn’t met with success yet.


Lavender, the Lonely Pink Elephant